Fixed. Thanks. The search/replace in my XML editor when I decided to change the name, missed these because they are element attributes.
There are a couple of inconsistencies:
1) The IDL says "dynamicTextureAcquireImage" and the description says "dynamicTextureAcquireFrame". Same for release.
Also fixed.
2) dynamicTextureSetSource passes the texture in the IDL and description, but not in the example.
Yeah. See issues #3, #4 & #9, currently unresolved.Given the nature of OpenGL, seems like you should not pass the texture, but rather use the currently bound texture? Same would be true of all the other API calls.
How do you handle this today when an HTMLVideoElement is passed to texImage2D?
I am also concerned about timestamping. ...
Your proposal doesn't deal with timestamps, so it's possible to get out of sync with the decode rate, causing strobing or other undesirable effects.
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