A couple more commentsConflicts seem unlikely. OES_EGL_image_external is not going to change. The functionality exposed in WEBGL_dynamic_texture is identical. I don't have any strong feeling about it which is why the issue is unresolved.
* samplerExternalOES or samplerDynamicTextureWEBGL?
I'm just wondering if there will be any future conflict. I don't want to end up in a case where we some how have to distinguish between real uses of samplesExternalOES and ones that have to be re-written for WebGL dynamic textures.
But maybe that will never come up?
* #extension OES_EGL_image_external : enable or #extension WEBGL_dynamic_texture : enable?
Similarly, do I need to worry about any future conflicts?
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