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Re: [Public WebGL] WEBGL_dynamic_texture extension proposal



So in essence, while claiming dynamic recompilation is too complex to do for WebGL, you fully expect any framework/utility/library to do that now? Despite that they have the exact same problem, they don't know beforehand what flavor of texture will be present, and when they find out, they'll have to recompile.

Yeah, 16 samplers that can either be a texture2D or a dynamic texture sure seems like a messy usecase, I'm sure it gets *much* better by having to compile 65536^shaders upon "loading". Are you quite stark mad?