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Re: [Public WebGL] WEBGL_dynamic_texture extension proposal



A suggestion to deal with the dynamic uniform typing issue was brought up on #webgl as an API to provide a uniform "hint" at shader compile time, so that at least generating the huge sets of differing shaders is a fairly orderly process and has a "fast" path. If no hint would be provided, the shader would be allowed to recompile on the "slow path".