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Re: [Public WebGL] WEBGL_dynamic_texture extension proposal



On Thu, Jul 5, 2012 at 9:47 AM, Mark Callow <callow_mark@hicorp.co.jp> wrote:

I welcome your comments and help to resolve all the listed issues.

I like the functionality. I dislike the use of a separate sampler type as in:
uniform samplerExternalOES videoSampler;

It means shaders have to be pre-processed according to the type of texture passed in, and that makes it quite a lot harder to support both static and dynamic textures at the same time, as well as writing utilities/libraries around filtering that work regardless.