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[Public WebGL] token length clarification
"WebGL requires support of tokens up to 256 characters in length. Shaders containing tokens longer than 256 characters must fail to compile"
Which type of tokens is being implied here - preprocessing-tokens or compiler-tokens? There is a difference between the two. I do not think we want this restriction on preprocessing-tokens, otherwise non-compliant tokens inside excluded blocks would also generate error.
If we mean compiler-tokens, then this test is wrong: