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Re: [Public WebGL] HI-DPI displays and WebGL issues

On 21/06/2012 18:11, Florian Bösch wrote:
On Thu, Jun 21, 2012 at 11:02 AM, Mark Callow <callow_mark@hicorp.co.jp> wrote:

The one problem I see remaining with an implicit conversion is that things like coordinate system dependent transformations (like mouse coordinates for instance) may be broken, something that will not happen with the canvas.width/height == pixels solution, because that would be opt-in.
Don't the mouse events give the coordinates in css pixels?