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Re: [Public WebGL] HI-DPI displays and WebGL issues

On 21/06/2012 16:52, Florian Bösch wrote:
Many frameworks and users do handle canvas size changes, but this is all riding on canvas.width/height == pixels.
I know many users do. I'm one of them.

If the frameworks used gl.drawingBuffer{Width,Height} then, they wouldn't have a problem?