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Re: [Public WebGL] HI-DPI displays and WebGL issues

On 20/06/2012 18:39, Florian Bösch wrote:
- the most popular frameworks (like three.js) offer a bunch of "free" postprocessing effects like DOF, bloom blurs etc. which would break

Can an application that lets it canvas be sized to some proportion of the browser window, i.e. where the pixel size is unknown at development time, use these frameworks in a way such that they won't break as the canvas changes size?