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Re: [Public WebGL] off-line opengl render?
On Tue, Jun 19, 2012 at 12:31 PM, Tom Sparks <firstname.lastname@example.org> wrote:
|I don't know if my local webgl runtime can deal with large images, but then there are limitation with url length|
All WebGL implementations support 2048x2048 and most (91%) support 4096x4096.
You don't need dataURL, you can obtain the image rendered if you attach a texture to an FBO and perform a readPixels from the FBO, you will get a typed Uint8Array back.
Upload to your server can be done with XHR2 that can transmit binary data, so no expensive conversion to base64 or the like required.