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Re: [Public WebGL] How to set a canvas backing store to display units?

On 16/06/2012 04:07, Florian Bösch wrote:

2) If gl_FragCoord.xy +- 1 is not pointing to the next fragments coords, any post-processing effect will "jump pixels", and produce unusable output.
gl_FragCoord.xy +- 1 is, by definition, pointing to the next fragment's coords.