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Re: [Public WebGL] How to set a canvas backing store to display units?
Gregg Tavares (社ç¨) wrote:
> On Wed, Jun 13, 2012 at 3:40 PM, Glenn Maynard <glenn@zewt.org> wrote:
>
>> On Wed, Jun 13, 2012 at 12:14 PM, Gregg Tavares (社ç¨)
>> <gman@google.com>wrote:
>>
>>> This only works now because the min "max size" (AFAIK) is 2048 and no
>>> one has tried to make it bigger.
>>>
>>> Yes, by the spec, EVERYONE IS CURRENTLY DOING IT WRONG
>>>
>>
>> Please stop screaming at me.
>>
>> That's not how things work on the Web. If everyone is already doing
>> something in a certain way, then it becomes the correct way. Web APIs
>> are
>> bound by web-compatibility.
>>
>
> Really? There's plenty of examples of breaking changes to web apis or
> deprecated features that have now been removed from browsers that pages
> were using.
>
> The spec does specify a specific usage. People aren't following the spec.
> Those are both true. Whether or not they need to start following it or the
> spec needs to change is up for debate.
Yes - but those kinds of change are generally for obscure corner cases or
long-obsolete features - and the problem generally affects only a
vanishingly small proportion of websites.
Here, we could easily affect close to 100% of WebGL programs - including
very recent ones - including those who followed the code in our example
programs and tutorials to the letter - and this is one of the newest web
API's, not some dusty old junk that people should have stopped using years
ago.
I think we have to tread very carefully.
-- Steve
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