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Re: [Public WebGL] How to set a canvas backing store to display units?

In OpenGL {,ES} the coordinates for Viewport and Scissor are expressed in the space of the client area of the host window. In most (all?) cases the scale from client pixels to device pixels is 1.0 but there is almost always a translation from client pixels to device pixels.

I just prefer that the viewport call represent an actual rectangle of device pixels. This would be more consistent with FBO behavior as well, since the call in that case can only mean device pixels.