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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types?

On 5/30/12 3:43 PM, Florian Bösch wrote:
On Wed, May 30, 2012 at 9:00 PM, Boris Zbarsky <bzbarsky@mit.edu
<mailto:bzbarsky@mit.edu>> wrote:

    The question is whether there should be a way to get an <input
    type="image"> into a WebGL texture.

You can grep of any input that a user selects for upload regardless of
file type using the Blob family of APIs.

Yes, but that has absolutely nothing with uploading an <input type="image"> (which is an image that came from the _server_) into a texture.


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