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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types?
On Wed, May 30, 2012 at 9:00 PM, Boris Zbarsky <firstname.lastname@example.org> wrote:
The question is whether there should be a way to get an <input type="image"> into a WebGL texture.
You can grep of any input that a user selects for upload regardless of file type using the Blob family of APIs.