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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types?




On 5/30/12 2:11 PM, Florian Bösch wrote:
On Wed, May 30, 2012 at 7:35 PM, Boris Zbarsky <bzbarsky@mit.edu
<mailto:bzbarsky@mit.edu>> wrote:

      HTMLInputElement (when it's an <input type="image">)

Wouldn't that be solved by the blob/file API for upload or drag&drop
fields?

Solved in what sense?

The question is whether there should be a way to get an <input
type="image"> into a WebGL texture.

-Boris

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