[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types?

On 5/30/12 2:11 PM, Florian Bösch wrote:
On Wed, May 30, 2012 at 7:35 PM, Boris Zbarsky <bzbarsky@mit.edu
<mailto:bzbarsky@mit.edu>> wrote:

      HTMLInputElement (when it's an <input type="image">)

Wouldn't that be solved by the blob/file API for upload or drag&drop

Solved in what sense?

The question is whether there should be a way to get an <input
type="image"> into a WebGL texture.


You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email:
unsubscribe public_webgl