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Re: [Public WebGL] uniformMatrix listed with varargs in 5.14.10



Each of the uniformMatrix[234]fv functions has an overload taking
either Float32Array or sequence<float>. Therefore the varargs notation
is justified.

-Ken

On Mon, May 28, 2012 at 6:53 PM, Benoit Jacob <bjacob@mozilla.com> wrote:
> That's why I was only talking about the 'v' functions.
>
> Benoit
>
> ________________________________
>
> How else are you going to list uniform[1234]fi without giving each of the 8
> functions its own line?
>
> Regards
>
> -Mark
>
>
>
> On 29/05/2012 03:50, Benoit Jacob wrote:
>
> Hi,
>
> In section 5.14.10, we have:
>
> void uniform[1234][fi](WebGLUniformLocation? location, ...)
> void uniform[1234][fi]v(WebGLUniformLocation? location, ...)
> void uniformMatrix[234]fv(WebGLUniformLocation? location, GLboolean
> transpose, ...)
>
> Contrary to uniform[1234]*, uniformMatrix* should not be listed with
> varargs, I believe.
>
>

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