[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component


In 2.2 The Drawing Buffer, it is said that the default WebGL framebuffer must have at least 8 bit color components, i.e. 24 or 32 bpp.

This seems inconsistent with the fact that our only supported color renderbuffer formats have 16 bpp.

Should we change Section 2.2 to require only at least 4 bit per component?


You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email:
unsubscribe public_webgl