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Re: [Public WebGL] WebGL URI Extension Proposal



There might be a place/way to add a middleware organizer that allows WebGL/GLSL middleware to co-exist in face of irreconcilable conflict or issues. I don't think the WebGL extension mechanism is the place. But you can attempt to solve that problem with a shim, library or framework for people to use. If it turns out to be popular (like say _javascript_ module-like things) maybe one day it'll make its own standard.