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Re: [Public WebGL] WEBGL_compressed_texture_s3tc is now enabled in Firefox Nightly



Many thanks for this work, Jon.

Let's mention that this extension is already available in recent revisions of WebKit with WEBKIT_ prefix.

Thanks also to Gregg for the draft and the conformance tests.

Benoit


Hello everyone, I'm happy to announce that the WEBGL_compressed_texture_s3tc extension has been enabled in today's Firefox Nightly. If you would like to try it out, please download at http://nightly.mozilla.org. As it's still a draft extension, it's vendor-prefixed with MOZ_, so you need to use the string "MOZ_WEBGL_compressed_texture_s3tc" to enable it in your code.

Here are some links to test it out:
* Conformance tests - https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/extensions/webgl-compressed-texture-s3tc.html
* Demo that Brandon Jones did for WebGL Camp #4 - http://media.tojicode.com/webgl-samples/dds.html
* WebGL Texture Loader library that supports DDS textures also by Brandon Jones - https://github.com/toji/webgl-texture-utils

If you find any bugs in our implementation, please file a bug at https://bugzilla.mozilla.org/enter_bug.cgi?product=core&component=Canvas%3A%20WebGL&cc=jon@jbuckley.ca.

Thanks, Jon