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Re: [Public WebGL] Caching shader compile assembly



On Wed, May 2, 2012 at 6:16 PM, Gregg Tavares (勤) <gman@google.com> wrote:
So, all that happens is if you setTimeout to 1000ms and it takes 1500ms to compile the shader then you'll wait 500ms when you call gl.getProgramParameter

Which isn't very asynchronous. :)

(Another idea comes to mind, but I'll start a new thread to stop hijacking this one.)

--
Glenn Maynard