May 01, 12 |
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[Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
David Sheets |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Vladimir Vukicevic |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
David Sheets |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Florian Bösch |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Vladimir Vukicevic |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
David Sheets |
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[Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers |
勤 |
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Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers |
Florian Bösch |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Glenn Maynard |
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Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers |
Glenn Maynard |
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Re: [Public WebGL] Non-binding context creation attributes, specifically 'stencil' |
Kenneth Russell |
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Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers |
Kenneth Russell |
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Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers |
Jeff Gilbert |
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Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers |
Glenn Maynard |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
David Sheets |
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Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers |
勤 |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Vladimir Vukicevic |
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Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers |
Benoit Jacob |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Glenn Maynard |
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Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers |
Jeff Gilbert |
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Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers |
Glenn Maynard |
May 02, 12 |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Ashley Gullen |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
勤 |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
David Sheets |
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[Public WebGL] Caching shader compile assembly |
Conor Dickinson |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
勤 |
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Re: [Public WebGL] Caching shader compile assembly |
Glenn Maynard |
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Re: [Public WebGL] Caching shader compile assembly |
勤 |
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Re: [Public WebGL] Caching shader compile assembly |
Patrick Baggett |
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Re: [Public WebGL] Caching shader compile assembly |
Florian Bösch |
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Re: [Public WebGL] Caching shader compile assembly |
Florian Bösch |
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Re: [Public WebGL] Caching shader compile assembly |
Patrick Baggett |
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Re: [Public WebGL] Caching shader compile assembly |
Brandon Jones |
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Re: [Public WebGL] Caching shader compile assembly |
Florian Bösch |
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Re: [Public WebGL] Caching shader compile assembly |
Brandon Jones |
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Re: [Public WebGL] Caching shader compile assembly |
Glenn Maynard |
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Re: [Public WebGL] Caching shader compile assembly |
Florian Bösch |
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Re: [Public WebGL] Caching shader compile assembly |
勤 |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Glenn Maynard |
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Re: [Public WebGL] Caching shader compile assembly |
Glenn Maynard |
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Re: [Public WebGL] Caching shader compile assembly |
勤 |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
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Re: [Public WebGL] Caching shader compile assembly |
Glenn Maynard |
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Re: [Public WebGL] Caching shader compile assembly |
勤 |
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[Public WebGL] Asynchronous calls |
Glenn Maynard |
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Re: [Public WebGL] Asynchronous calls |
勤 |
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Re: [Public WebGL] Asynchronous calls |
Glenn Maynard |
May 03, 12 |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Ashley Gullen |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Cedric Vivier |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
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Re: [Public WebGL] Asynchronous calls |
勤 |
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Re: [Public WebGL] Asynchronous calls |
Bishop Zareh |
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Re: [Public WebGL] Asynchronous calls |
勤 |
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Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets |
Kenneth Russell |
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Re: [Public WebGL] Asynchronous calls |
Glenn Maynard |
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Re: [Public WebGL] Asynchronous calls |
Boris Zbarsky |
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Re: [Public WebGL] WebGL in Workers |
勤 |
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Re: [Public WebGL] WebGL in Workers |
Glenn Maynard |
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Re: [Public WebGL] WebGL in Workers |
Boris Zbarsky |
May 04, 12 |
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Re: [Public WebGL] WebGL in Workers |
Kenneth Russell |
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Re: [Public WebGL] WebGL in Workers |
Glenn Maynard |
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Re: [Public WebGL] WebGL in Workers |
勤 |
May 05, 12 |
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Re: [Public WebGL] WebGL in Workers |
Brandon Jones |
May 06, 12 |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Ashley Gullen |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
May 08, 12 |
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[Public WebGL] webgl texture format conversions: doable in 17k of executable code (x86-64) ! |
Benoit Jacob |
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Re: [Public WebGL] webgl texture format conversions: doable in 17k of executable code (x86-64) ! |
Brandon Jones |
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Re: [Public WebGL] webgl texture format conversions: doable in 17k of executable code (x86-64) ! |
Benoit Jacob |
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Re: [Public WebGL] webgl texture format conversions: doable in 17k of executable code (x86-64) ! |
Kenneth Russell |
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Re: [Public WebGL] webgl texture format conversions: doable in 17k of executable code (x86-64) ! |
Benoit Jacob |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Kenneth Russell |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Kenneth Russell |
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[Public WebGL] Latency issues, ideas for next WebGL revision |
Thor Harald Johansen |
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[Public WebGL] Re: Latency issues, ideas for next WebGL revision |
Thor Harald Johansen |
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[Public WebGL] Debugging WebGL Applications |
勤 |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Thor Harald Johansen |
May 09, 12 |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Thor Harald Johansen |
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[Public WebGL] getContextRaw |
Rico P. |
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[Public WebGL] WEBGL_compressed_texture_s3tc is now enabled in Firefox Nightly |
Jon Buckley |
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Re: [Public WebGL] WEBGL_compressed_texture_s3tc is now enabled in Firefox Nightly |
Ashley Gullen |
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Re: [Public WebGL] WEBGL_compressed_texture_s3tc is now enabled in Firefox Nightly |
Benoit Jacob |
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Re: [Public WebGL] WEBGL_compressed_texture_s3tc is now enabled in Firefox Nightly |
Patrick Baggett |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Ashley Gullen |
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Re: [Public WebGL] WEBGL_compressed_texture_s3tc is now enabled in Firefox Nightly |
Benoit Jacob |
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Re: [Public WebGL] getContextRaw |
勤 |
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Re: [Public WebGL] getContextRaw |
Brandon Jones |
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Re: [Public WebGL] Latency issues, ideas for next WebGL revision |
Ilmari Heikkinen |
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Re: [Public WebGL] Latency issues, ideas for next WebGL revision |
Thor Harald Johansen |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
David Sheets |
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Re: [Public WebGL] Latency issues, ideas for next WebGL revision |
Kenneth Russell |
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Re: [Public WebGL] getContextRaw |
Rico P. |
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[Public WebGL] Moving WebGL Khronos related stuff to GitHub |
勤 |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
Benoit Jacob |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
勤 |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
David Sheets |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
James Riordon |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
勤 |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
Kenneth Russell |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
Cedric Vivier |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
David Sheets |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
Cedric Vivier |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Mark Callow |
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Re: [Public WebGL] getContextRaw |
Ben Vanik |
May 10, 12 |
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[Public WebGL] getXXXParameter issues |
勤 |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
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Re: [Public WebGL] getXXXParameter issues |
Benoit Jacob |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Ashley Gullen |
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Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed |
Benoit Jacob |
May 11, 12 |
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[Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Thor Harald Johansen |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Ben Vanik |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Florian Bösch |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Rik Cabanier |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Mark Callow |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Thor Harald Johansen |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Florian Bösch |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Ben Vanik |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Florian Bösch |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Thor Harald Johansen |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Florian Bösch |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Thor Harald Johansen |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Florian Bösch |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Thor Harald Johansen |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Mark Callow |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Florian Bösch |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Thor Harald Johansen |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
Kenneth Russell |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
Kenneth Russell |
May 14, 12 |
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Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy |
Jeff Russell |
May 16, 12 |
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[Public WebGL] WebGL URI Extension Proposal |
David Sheets |
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Re: [Public WebGL] WebGL URI Extension Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGL URI Extension Proposal |
David Sheets |
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Re: [Public WebGL] WebGL URI Extension Proposal |
Glenn Maynard |
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Re: [Public WebGL] WebGL URI Extension Proposal |
Mark Callow |
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Re: [Public WebGL] WebGL URI Extension Proposal |
Ben Vanik |
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Re: [Public WebGL] getXXXParameter issues |
Kenneth Russell |
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Re: [Public WebGL] WebGL URI Extension Proposal |
David Sheets |
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Re: [Public WebGL] WebGL URI Extension Proposal |
David Sheets |
May 17, 12 |
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Re: [Public WebGL] WebGL URI Extension Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGL URI Extension Proposal |
Patrick Baggett |
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Re: [Public WebGL] WebGL URI Extension Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGL URI Extension Proposal |
David Sheets |
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Re: [Public WebGL] WebGL URI Extension Proposal |
David Sheets |
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Re: [Public WebGL] WebGL URI Extension Proposal |
Patrick Baggett |
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Re: [Public WebGL] WebGL URI Extension Proposal |
Florian Bösch |
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[Public WebGL] Restricting WebGL exposure of OES_depth_texture |
Kenneth Russell |
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Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture |
Florian Bösch |
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Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture |
Jeff Russell |
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Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture |
Kenneth Russell |
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Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture |
Florian Bösch |
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Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture |
Brandon Jones |
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Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture |
Mark Callow |
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Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture |
Ben Vanik |
May 19, 12 |
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Re: [Public WebGL] WebGL URI Extension Proposal |
David Sheets |
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[Public WebGL] WebGLSL Media Type Proposal |
David Sheets |
May 20, 12 |
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Re: [Public WebGL] WebGL URI Extension Proposal |
Cedric Vivier |
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Re: [Public WebGL] WebGL URI Extension Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Benoit Jacob |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Glenn Maynard |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Boris Zbarsky |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Jeff Russell |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Glenn Maynard |
May 21, 12 |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Jeff Gilbert |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Jeff Gilbert |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
社用 |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Glenn Maynard |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
社用 |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Benoit Jacob |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Benoit Jacob |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Ben Vanik |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Brandon Jones |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Florian Bösch |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Thor Harald Johansen |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Glenn Maynard |
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Re: [Public WebGL] WebGLSL Media Type Proposal |
Florian Bösch |
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[Public WebGL] Re: WebGLSL Media Type Proposal |
David Sheets |
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Re: [Public WebGL] Re: WebGLSL Media Type Proposal |
Glenn Maynard |
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Re: [Public WebGL] Re: WebGLSL Media Type Proposal |
David Sheets |
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Re: [Public WebGL] Re: WebGLSL Media Type Proposal |
James Robinson |
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Re: [Public WebGL] Re: WebGLSL Media Type Proposal |
David Sheets |
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Re: [Public WebGL] Re: WebGLSL Media Type Proposal |
Glenn Maynard |
May 28, 12 |
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[Public WebGL] uniformMatrix listed with varargs in 5.14.10 |
Benoit Jacob |
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[Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component |
Benoit Jacob |
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Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component |
Glenn Maynard |
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[Public WebGL] WebGL conformance test updates |
Benoit Jacob |
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Re: [Public WebGL] uniformMatrix listed with varargs in 5.14.10 |
Benoit Jacob |
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Re: [Public WebGL] uniformMatrix listed with varargs in 5.14.10 |
Mark Callow |
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Re: [Public WebGL] uniformMatrix listed with varargs in 5.14.10 |
Benoit Jacob |
May 29, 12 |
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Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component |
社用 |
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Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component |
Kenneth Russell |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
Kenneth Russell |
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Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component |
Glenn Maynard |
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Re: [Public WebGL] WebGL conformance test updates |
Kenneth Russell |
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Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component |
社用 |
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Re: [Public WebGL] uniformMatrix listed with varargs in 5.14.10 |
Kenneth Russell |
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Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component |
Glenn Maynard |
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Re: [Public WebGL] uniformMatrix listed with varargs in 5.14.10 |
Glenn Maynard |
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Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub |
Cedric Vivier |
May 30, 12 |
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[Public WebGL] Recently fixed bug in ANGLE glUniformMatrix |
Mark Callow |
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Re: [Public WebGL] Recently fixed bug in ANGLE glUniformMatrix |
Benoit Jacob |
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[Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Boris Zbarsky |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Florian Bösch |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Kenneth Russell |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Boris Zbarsky |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Boris Zbarsky |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Florian Bösch |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Boris Zbarsky |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Kenneth Russell |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
社用 |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Boris Zbarsky |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Boris Zbarsky |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Kenneth Russell |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Boris Zbarsky |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
社用 |
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Re: [Public WebGL] Recently fixed bug in ANGLE glUniformMatrix |
Mark Callow |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Boris Zbarsky |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
社用 |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Boris Zbarsky |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Glenn Maynard |
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Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? |
Boris Zbarsky |
May 31, 12 |
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[Public WebGL] WebIDL cleanup |
Glenn Maynard |
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Re: [Public WebGL] WebIDL cleanup |
Boris Zbarsky |
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[Public WebGL] Bug in context-lost.html test |
Boris Zbarsky |
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Re: [Public WebGL] Bug in context-lost.html test |
Benoit Jacob |
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Re: [Public WebGL] Bug in context-lost.html test |
Benoit Jacob |