Public WebGL Archives: (date view) May 2012

Thread Index

May 01, 12

   [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed David Sheets
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Vladimir Vukicevic
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed David Sheets
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Florian Bösch
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Vladimir Vukicevic
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed David Sheets
   [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers
   Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers Florian Bösch
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Glenn Maynard
   Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers Glenn Maynard
   Re: [Public WebGL] Non-binding context creation attributes, specifically 'stencil' Kenneth Russell
   Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers Kenneth Russell
   Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers Jeff Gilbert
   Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers Glenn Maynard
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed David Sheets
   Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Vladimir Vukicevic
   Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers Benoit Jacob
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Glenn Maynard
   Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers Jeff Gilbert
   Re: [Public WebGL] Proposal: Generate INVALID_VALUE if value >= MAX_TEXTURE_IMAGE_UNITS on uniform1f(v) for samplers Glenn Maynard

May 02, 12

   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Ashley Gullen
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed David Sheets
   [Public WebGL] Caching shader compile assembly Conor Dickinson
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed
   Re: [Public WebGL] Caching shader compile assembly Glenn Maynard
   Re: [Public WebGL] Caching shader compile assembly
   Re: [Public WebGL] Caching shader compile assembly Patrick Baggett
   Re: [Public WebGL] Caching shader compile assembly Florian Bösch
   Re: [Public WebGL] Caching shader compile assembly Florian Bösch
   Re: [Public WebGL] Caching shader compile assembly Patrick Baggett
   Re: [Public WebGL] Caching shader compile assembly Brandon Jones
   Re: [Public WebGL] Caching shader compile assembly Florian Bösch
   Re: [Public WebGL] Caching shader compile assembly Brandon Jones
   Re: [Public WebGL] Caching shader compile assembly Glenn Maynard
   Re: [Public WebGL] Caching shader compile assembly Florian Bösch
   Re: [Public WebGL] Caching shader compile assembly
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Glenn Maynard
   Re: [Public WebGL] Caching shader compile assembly Glenn Maynard
   Re: [Public WebGL] Caching shader compile assembly
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob
   Re: [Public WebGL] Caching shader compile assembly Glenn Maynard
   Re: [Public WebGL] Caching shader compile assembly
   [Public WebGL] Asynchronous calls Glenn Maynard
   Re: [Public WebGL] Asynchronous calls
   Re: [Public WebGL] Asynchronous calls Glenn Maynard

May 03, 12

   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Ashley Gullen
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Cedric Vivier
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob
   Re: [Public WebGL] Asynchronous calls
   Re: [Public WebGL] Asynchronous calls Bishop Zareh
   Re: [Public WebGL] Asynchronous calls
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Kenneth Russell
   Re: [Public WebGL] Asynchronous calls Glenn Maynard
   Re: [Public WebGL] Asynchronous calls Boris Zbarsky
   Re: [Public WebGL] WebGL in Workers
   Re: [Public WebGL] WebGL in Workers Glenn Maynard
   Re: [Public WebGL] WebGL in Workers Boris Zbarsky

May 04, 12

   Re: [Public WebGL] WebGL in Workers Kenneth Russell
   Re: [Public WebGL] WebGL in Workers Glenn Maynard
   Re: [Public WebGL] WebGL in Workers

May 05, 12

   Re: [Public WebGL] WebGL in Workers Brandon Jones

May 06, 12

   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Ashley Gullen
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob

May 08, 12

   [Public WebGL] webgl texture format conversions: doable in 17k of executable code (x86-64) ! Benoit Jacob
   Re: [Public WebGL] webgl texture format conversions: doable in 17k of executable code (x86-64) ! Brandon Jones
   Re: [Public WebGL] webgl texture format conversions: doable in 17k of executable code (x86-64) ! Benoit Jacob
   Re: [Public WebGL] webgl texture format conversions: doable in 17k of executable code (x86-64) ! Kenneth Russell
   Re: [Public WebGL] webgl texture format conversions: doable in 17k of executable code (x86-64) ! Benoit Jacob
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Kenneth Russell
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Kenneth Russell
   [Public WebGL] Latency issues, ideas for next WebGL revision Thor Harald Johansen
   [Public WebGL] Re: Latency issues, ideas for next WebGL revision Thor Harald Johansen
   [Public WebGL] Debugging WebGL Applications
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Thor Harald Johansen

May 09, 12

   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Thor Harald Johansen
   [Public WebGL] getContextRaw Rico P.
   [Public WebGL] WEBGL_compressed_texture_s3tc is now enabled in Firefox Nightly Jon Buckley
   Re: [Public WebGL] WEBGL_compressed_texture_s3tc is now enabled in Firefox Nightly Ashley Gullen
   Re: [Public WebGL] WEBGL_compressed_texture_s3tc is now enabled in Firefox Nightly Benoit Jacob
   Re: [Public WebGL] WEBGL_compressed_texture_s3tc is now enabled in Firefox Nightly Patrick Baggett
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Ashley Gullen
   Re: [Public WebGL] WEBGL_compressed_texture_s3tc is now enabled in Firefox Nightly Benoit Jacob
   Re: [Public WebGL] getContextRaw
   Re: [Public WebGL] getContextRaw Brandon Jones
   Re: [Public WebGL] Latency issues, ideas for next WebGL revision Ilmari Heikkinen
   Re: [Public WebGL] Latency issues, ideas for next WebGL revision Thor Harald Johansen
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed David Sheets
   Re: [Public WebGL] Latency issues, ideas for next WebGL revision Kenneth Russell
   Re: [Public WebGL] getContextRaw Rico P.
   [Public WebGL] Moving WebGL Khronos related stuff to GitHub
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Benoit Jacob
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub David Sheets
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub James Riordon
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Kenneth Russell
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Cedric Vivier
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub David Sheets
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Cedric Vivier
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Mark Callow
   Re: [Public WebGL] getContextRaw Ben Vanik

May 10, 12

   [Public WebGL] getXXXParameter issues
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob
   Re: [Public WebGL] getXXXParameter issues Benoit Jacob
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Ashley Gullen
   Re: [Public WebGL] another proposal to temporarily expose some device/driver information only when really needed Benoit Jacob

May 11, 12

   [Public WebGL] Premultiplied alpha blending and issues with color accuracy Thor Harald Johansen
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Ben Vanik
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Florian Bösch
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Rik Cabanier
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Mark Callow
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Thor Harald Johansen
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Florian Bösch
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Ben Vanik
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Florian Bösch
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Thor Harald Johansen
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Florian Bösch
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Thor Harald Johansen
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Florian Bösch
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Thor Harald Johansen
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Mark Callow
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Florian Bösch
   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Thor Harald Johansen
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Kenneth Russell
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Kenneth Russell

May 14, 12

   Re: [Public WebGL] Premultiplied alpha blending and issues with color accuracy Jeff Russell

May 16, 12

   [Public WebGL] WebGL URI Extension Proposal David Sheets
   Re: [Public WebGL] WebGL URI Extension Proposal Florian Bösch
   Re: [Public WebGL] WebGL URI Extension Proposal David Sheets
   Re: [Public WebGL] WebGL URI Extension Proposal Glenn Maynard
   Re: [Public WebGL] WebGL URI Extension Proposal Mark Callow
   Re: [Public WebGL] WebGL URI Extension Proposal Ben Vanik
   Re: [Public WebGL] getXXXParameter issues Kenneth Russell
   Re: [Public WebGL] WebGL URI Extension Proposal David Sheets
   Re: [Public WebGL] WebGL URI Extension Proposal David Sheets

May 17, 12

   Re: [Public WebGL] WebGL URI Extension Proposal Florian Bösch
   Re: [Public WebGL] WebGL URI Extension Proposal Patrick Baggett
   Re: [Public WebGL] WebGL URI Extension Proposal Florian Bösch
   Re: [Public WebGL] WebGL URI Extension Proposal David Sheets
   Re: [Public WebGL] WebGL URI Extension Proposal David Sheets
   Re: [Public WebGL] WebGL URI Extension Proposal Patrick Baggett
   Re: [Public WebGL] WebGL URI Extension Proposal Florian Bösch
   [Public WebGL] Restricting WebGL exposure of OES_depth_texture Kenneth Russell
   Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture Florian Bösch
   Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture Jeff Russell
   Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture Kenneth Russell
   Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture Florian Bösch
   Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture Brandon Jones
   Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture Mark Callow
   Re: [Public WebGL] Restricting WebGL exposure of OES_depth_texture Ben Vanik

May 19, 12

   Re: [Public WebGL] WebGL URI Extension Proposal David Sheets
   [Public WebGL] WebGLSL Media Type Proposal David Sheets

May 20, 12

   Re: [Public WebGL] WebGL URI Extension Proposal Cedric Vivier
   Re: [Public WebGL] WebGL URI Extension Proposal Florian Bösch
   Re: [Public WebGL] WebGLSL Media Type Proposal Florian Bösch
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal Benoit Jacob
   Re: [Public WebGL] WebGLSL Media Type Proposal Florian Bösch
   Re: [Public WebGL] WebGLSL Media Type Proposal Glenn Maynard
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal Boris Zbarsky
   Re: [Public WebGL] WebGLSL Media Type Proposal Jeff Russell
   Re: [Public WebGL] WebGLSL Media Type Proposal Florian Bösch
   Re: [Public WebGL] WebGLSL Media Type Proposal Glenn Maynard

May 21, 12

   Re: [Public WebGL] WebGLSL Media Type Proposal Jeff Gilbert
   Re: [Public WebGL] WebGLSL Media Type Proposal Florian Bösch
   Re: [Public WebGL] WebGLSL Media Type Proposal Jeff Gilbert
   Re: [Public WebGL] WebGLSL Media Type Proposal 社用
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal Florian Bösch
   Re: [Public WebGL] WebGLSL Media Type Proposal Florian Bösch
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal Glenn Maynard
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal 社用
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal Benoit Jacob
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal Benoit Jacob
   Re: [Public WebGL] WebGLSL Media Type Proposal Florian Bösch
   Re: [Public WebGL] WebGLSL Media Type Proposal Ben Vanik
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal Brandon Jones
   Re: [Public WebGL] WebGLSL Media Type Proposal Florian Bösch
   Re: [Public WebGL] WebGLSL Media Type Proposal Thor Harald Johansen
   Re: [Public WebGL] WebGLSL Media Type Proposal Glenn Maynard
   Re: [Public WebGL] WebGLSL Media Type Proposal Florian Bösch
   [Public WebGL] Re: WebGLSL Media Type Proposal David Sheets
   Re: [Public WebGL] Re: WebGLSL Media Type Proposal Glenn Maynard
   Re: [Public WebGL] Re: WebGLSL Media Type Proposal David Sheets
   Re: [Public WebGL] Re: WebGLSL Media Type Proposal James Robinson
   Re: [Public WebGL] Re: WebGLSL Media Type Proposal David Sheets
   Re: [Public WebGL] Re: WebGLSL Media Type Proposal Glenn Maynard

May 28, 12

   [Public WebGL] uniformMatrix listed with varargs in 5.14.10 Benoit Jacob
   [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component Benoit Jacob
   Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component Glenn Maynard
   [Public WebGL] WebGL conformance test updates Benoit Jacob
   Re: [Public WebGL] uniformMatrix listed with varargs in 5.14.10 Benoit Jacob
   Re: [Public WebGL] uniformMatrix listed with varargs in 5.14.10 Mark Callow
   Re: [Public WebGL] uniformMatrix listed with varargs in 5.14.10 Benoit Jacob

May 29, 12

   Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component 社用
   Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component Kenneth Russell
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Kenneth Russell
   Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component Glenn Maynard
   Re: [Public WebGL] WebGL conformance test updates Kenneth Russell
   Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component 社用
   Re: [Public WebGL] uniformMatrix listed with varargs in 5.14.10 Kenneth Russell
   Re: [Public WebGL] 2.2 The Drawing Buffer requires 8 bit per color component Glenn Maynard
   Re: [Public WebGL] uniformMatrix listed with varargs in 5.14.10 Glenn Maynard
   Re: [Public WebGL] Moving WebGL Khronos related stuff to GitHub Cedric Vivier

May 30, 12

   [Public WebGL] Recently fixed bug in ANGLE glUniformMatrix Mark Callow
   Re: [Public WebGL] Recently fixed bug in ANGLE glUniformMatrix Benoit Jacob
   [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Boris Zbarsky
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Florian Bösch
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Kenneth Russell
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Boris Zbarsky
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Boris Zbarsky
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Florian Bösch
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Boris Zbarsky
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Kenneth Russell
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? 社用
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Boris Zbarsky
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Boris Zbarsky
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Kenneth Russell
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Boris Zbarsky
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? 社用
   Re: [Public WebGL] Recently fixed bug in ANGLE glUniformMatrix Mark Callow
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Boris Zbarsky
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? 社用
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Boris Zbarsky
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Glenn Maynard
   Re: [Public WebGL] Should texImage2D and texSubImage2D accept more element types? Boris Zbarsky

May 31, 12

   [Public WebGL] WebIDL cleanup Glenn Maynard
   Re: [Public WebGL] WebIDL cleanup Boris Zbarsky
   [Public WebGL] Bug in context-lost.html test Boris Zbarsky
   Re: [Public WebGL] Bug in context-lost.html test Benoit Jacob
   Re: [Public WebGL] Bug in context-lost.html test Benoit Jacob