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Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets




On 4/27/12 6:34 PM, Kenneth Russell wrote:
There is however no use case for negative offsets. The spec for
vertexAttribPointer has been updated to indicate that it generates an
INVALID_VALUE error if the offset is negative.

That sounds fine. The test suite needs updating accordingly: right now it has a test that tests that no error is generated when offset is -8000000000.


-Boris

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