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Re: [Public WebGL] Return value for getAttachedShaders when a null program is passed in





----- Original Message -----
> On Fri, Apr 27, 2012 at 12:07 PM, Boris Zbarsky <bzbarsky@mit.edu>
> wrote:
> > On 4/27/12 3:06 PM, Kenneth Russell wrote:
> >>
> >> In error conditions, a null return value is more consistent with
> >> the
> >> other query methods. I've added clarifying text to
> >> getAttachedShaders,
> >> getProgramParameter, getProgramInfoLog, getShaderParameter,
> >> getShaderInfoLog, getShaderSource, getActiveAttrib,
> >> getActiveUniform,
> >> getUniform, and getUniformLocation.
> >
> >
> > Thanks!
> >
> > If there aren't tests in the test suite for this already, probably
> > worth
> > adding them.
> 
> Filed http://www.khronos.org/bugzilla/show_bug.cgi?id=632 to verify
> that tests exist.
> 
> To the community: patches to the conformance suite would be very
> welcome!

Note that as we are currently a bit too overworked to take time to write all the conformance tests that we identified to be needed, we started recording them using a bugzilla tag so that we don't forget about them. You can query our list of webgl-test-needed bugs using this query:

https://bugzilla.mozilla.org/buglist.cgi?classification=Components;status_whiteboard_type=allwordssubstr;query_format=advanced;status_whiteboard=webgl-test-needed;product=Core;list_id=2977287

I do plan to add these missing tests when I have time, but anyone is welcome to beat me to it.

Benoit

> 
> -Ken
> 

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