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Re: [Public WebGL] Return value for getAttachedShaders when a null program is passed in



On Fri, Apr 27, 2012 at 12:07 PM, Boris Zbarsky <bzbarsky@mit.edu> wrote:
> On 4/27/12 3:06 PM, Kenneth Russell wrote:
>>
>> In error conditions, a null return value is more consistent with the
>> other query methods. I've added clarifying text to getAttachedShaders,
>> getProgramParameter, getProgramInfoLog, getShaderParameter,
>> getShaderInfoLog, getShaderSource, getActiveAttrib, getActiveUniform,
>> getUniform, and getUniformLocation.
>
>
> Thanks!
>
> If there aren't tests in the test suite for this already, probably worth
> adding them.

Filed http://www.khronos.org/bugzilla/show_bug.cgi?id=632 to verify
that tests exist.

To the community: patches to the conformance suite would be very welcome!

-Ken

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