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Re: [Public WebGL] Return value for getAttachedShaders when a null program is passed in




On 4/27/12 3:06 PM, Kenneth Russell wrote:
In error conditions, a null return value is more consistent with the
other query methods. I've added clarifying text to getAttachedShaders,
getProgramParameter, getProgramInfoLog, getShaderParameter,
getShaderInfoLog, getShaderSource, getActiveAttrib, getActiveUniform,
getUniform, and getUniformLocation.

Thanks!

If there aren't tests in the test suite for this already, probably worth adding them.

-Boris

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