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Re: [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?

On 4/26/12 8:26 PM, Kenneth Russell wrote:
Early drafts of the WebGL spec used sequences for these arguments.
When arrays were added to Web IDL, they were changed to arrays, to
potentially support more efficient calls from JavaScript to C++.

To realize this potential one would need to have platform array objects for those types, right?

If they were changed to sequence<T>, then could a browser still pass
them throughout its DOM bindings by reference

It depends. If a JavaScript Array object is passed in, then it technically gets copied (per WebIDL) no matter whether the argument is float[] or sequence<float>. Quoting from http://dev.w3.org/2006/webapi/WebIDL/#es-array :

  *  If V is a platform array object whose element type is T, then
     return the array that the platform array object represents.
  *  Let values be the result of converting V to a sequence with
     element type T.

So the only way for these overloads to do anything effective is if some _other_ specification defines a way to create platform array objects, right?

If such a beastie is ever created, I think browser DOM bindings could in fact special-case this situation to pass it by reference, but it would take some sort of GLContext-specific code.

On the other hand, right now implementing the binding as specced technically requires a browser to implement these platform array object things, which no browser actually has yet. So they could just as easily special-case the fact that while it says "array" in the IDL in practice they should do the sequence conversion here.....


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