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Re: [Public WebGL] Uniform Default Values conformance test
I added a new test to check that uniforms get the correct default values. Rumor is that some drivers have bugs here. Before browsers try to work around this issue it would be nice to have a test case
Can you please run the test and if it fails then post your OS, GPU an Driver info? If you're using Chrome you can get that by going to about:gpu, in Firefox it's about:support
The test is here
By the way, feel free to use the webgl-driver-testing Google Group for this. Since it's intended for high traffic and noise, you can do blog posts asking people to post to it, etc. I've been doing that.