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[Public WebGL] Re: ogles preprocessor conformance test disambiguated factoring



Here are a few more cases that should be added to preprocess2_frag.frag (valid):

#define LOC 4 3
#line LOC
#line __LINE__
#line __LINE__ 5
#line __LINE__ __FILE__

Thanks,

David Sheets

On Sun, Apr 22, 2012 at 5:35 PM, David Sheets <kosmo.zb@gmail.com> wrote:
> Attached you will find an SVN repo unidiff patch to disambiguate the
> various preprocessor errors that can occur in #line directives.
> Specifically, macro expansion in line directives is now properly
> tested. See <http://code.google.com/p/angleproject/issues/detail?id=183>
> for a presently non-conforming implementation.
>
> Here is an accounting of compliant behavior:
>
> preprocess2_frag.frag should now PASS
> preprocess11_frag.frag should FAIL
> preprocess12_frag.frag should FAIL
> preprocess13_frag.frag should FAIL
> preprocess14_frag.frag should FAIL
> preprocess15_frag.frag should FAIL
> preprocess16_frag.frag should FAIL
>
> I would have integrated these tests into the test suite except to
> regenerate the autogenerated test suite you must have a working copy
> of the private OpenGL ES conformance tests so I didn't do this. I
> couldn't do a single iteration of browser testing because of this.
> Sorry, Gregg, Khronos is making you do more work by playing semantic
> games with their "open" standards.
>
> I would like to see these tests used up-stream in the OpenGL ES 2.0
> GLSL WG's (private) test suite. I release my contributions attached
> into the Public Domain.
>
> Failure to properly test for these bugs (and features) and enforce
> conformance will lead to divergence between WebGLSL and OpenGL ES 2.0
> GLSL. Divergence of these languages appears to be inevitable as the
> WebGL WG produces fundamentally public standards and the OpenGL ES 2.0
> WG produces fundamentally private standards (the standards
> specification documents do not match ground truth or the test suites
> and discussion is private).
>
> Warm World Wide Web Wishes,
>
> David Sheets
> 2nd Class Netizen
>
> P.S. When is the WebGLSL specification going to be stored in the
> public WebGL SVN repo? Can the official document be converted into
> HTML like the vast majority of other web standards?

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