Attached you will find an SVN repo unidiff patch to disambiguate the various preprocessor errors that can occur in #line directives. Specifically, macro expansion in line directives is now properly tested. See <http://code.google.com/p/angleproject/issues/detail?id=183> for a presently non-conforming implementation. Here is an accounting of compliant behavior: preprocess2_frag.frag should now PASS preprocess11_frag.frag should FAIL preprocess12_frag.frag should FAIL preprocess13_frag.frag should FAIL preprocess14_frag.frag should FAIL preprocess15_frag.frag should FAIL preprocess16_frag.frag should FAIL I would have integrated these tests into the test suite except to regenerate the autogenerated test suite you must have a working copy of the private OpenGL ES conformance tests so I didn't do this. I couldn't do a single iteration of browser testing because of this. Sorry, Gregg, Khronos is making you do more work by playing semantic games with their "open" standards. I would like to see these tests used up-stream in the OpenGL ES 2.0 GLSL WG's (private) test suite. I release my contributions attached into the Public Domain. Failure to properly test for these bugs (and features) and enforce conformance will lead to divergence between WebGLSL and OpenGL ES 2.0 GLSL. Divergence of these languages appears to be inevitable as the WebGL WG produces fundamentally public standards and the OpenGL ES 2.0 WG produces fundamentally private standards (the standards specification documents do not match ground truth or the test suites and discussion is private). Warm World Wide Web Wishes, David Sheets 2nd Class Netizen P.S. When is the WebGLSL specification going to be stored in the public WebGL SVN repo? Can the official document be converted into HTML like the vast majority of other web standards?
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