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Re: [Public WebGL] Return value for getAttachedShaders when a null program is passed in
On Sun, Apr 15, 2012 at 11:04 PM, Benoit Jacob <email@example.com> wrote:--
In fact, the man page does say what should happen in this case:
On Sun, Apr 15, 2012 at 10:16 PM, Boris Zbarsky <firstname.lastname@example.org> wrote:
The spec doesn't seem to define what should happen when a null program is passed to getAttachedShaders. The OpenGL ES spec doesn't define behavior here, since it uses an integer to identify the program, and that can't be null.
There's probably an ES spec bug there.
I know the man pages talk about it--it's still a spec bug.
But that doesn't actually define what he's looking for: it doesn't define the return value of the WebGL function, since ES simply doesn't modify output parameters on error.
(Also, nothing specifies that a null value to WebGL's getAttachedShaders call corresponds to a "value not generated by OpenGL", and it's not clear, at least, that a deleted texture has the same effect, though you might infer that one from 5.6.)