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[Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences?

Can the objects passed in to these functions ever be gotten back from the WebGLContext? All the functions returning "any" seem to say that a new object is returned on each call for the cases when returning arrays. Are there other cases that return an IDL array object?

Alternately, are mutations to the array object that's passed in supposed to affect behavior after the call?

If neither of the above is true, then making these sequences seems like it would make more sense.

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