[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Public WebGL] Reason for not allowing generateMipmaps with compressed textures

Just curious about this one, wondering if someone on the list has a
good explanation. In Chrome the behavior of generateMipmaps recently
changed to fail if the bound texture is compressed. It's my
understanding that this was to stay compliant with the ES standard.

However, before it was explicitly disallowed (in this ticket:
http://code.google.com/p/chromium/issues/detail?id=121476) generating
mipmaps on compressed textures seemed to work just fine. So the
question is: If we're capable of doing it why go through the trouble
of preventing it? Is this another mobile vs. desktop issue?


You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email:
unsubscribe public_webgl