[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] Re: Chrome for android

I use firefox right now on my phone, seems to support my application ok. I just have to add touch events. 

On Fri, Apr 13, 2012 at 1:29 PM, Ben Vanik <benvanik@google.com> wrote:
The WebGL-supporting Safari tags could be iOS with WebGL enabled in WebKit - I know that I've been browsing quite a few pages with this:

On Fri, Apr 13, 2012 at 7:14 AM, John Davis <jdavis@pcprogramming.com> wrote:
The cheap google tablet in July is what peaks my interest.

On Friday, April 13, 2012, Giles Thomas wrote:
On 13 April 2012 14:26, Florian Bösch <pyalot@gmail.com> wrote:
The user-agents that could be identified as chrome is actually 0 for android for webgl. But there's a few that look like safari (probably built-in browsers that use a safari looking user-agent string for compatibility).

On my Galaxy S2, Firefox supports WebGL but Chrome does not.

All the best,

Nicolas Kassis