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Re: [Public WebGL] Chrome for android



On 13 April 2012 14:26, Florian Bösch <pyalot@gmail.com> wrote:
The user-agents that could be identified as chrome is actually 0 for android for webgl. But there's a few that look like safari (probably built-in browsers that use a safari looking user-agent string for compatibility).

On my Galaxy S2, Firefox supports WebGL but Chrome does not.


All the best,

Giles
--
Giles Thomas
giles@giles.net
http://www.gilesthomas.com/
http://learningwebgl.com/
http://pythonanywhere.com/