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Re: [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
On Sun, Apr 8, 2012 at 7:52 PM, Cameron McCormack <firstname.lastname@example.org>
You're right about that btw; if an object implements an interface that supports indexed properties, then its [[GetOwnProperty]] internal method will never look at the prototype for array index properties, and you can also not create own array index properties on the object. So I believe the optimisation that Glenn mentions is possible. But I think the right thing here might be to make the changes to distinguishability to make this overloading valid.
That implies implementation work for any API taking numeric arrays. I don't know how many others exist that would be affected by that (if any).