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Re: [Public WebGL] WebGL Stats
On 09/04/2012 12:10, Brandon Jones wrote:
Isn't that a bit like saying that browser usage stats
are biased because they only include people who have an internet
No. The statistic given is a bit like claiming that, say IE, has
100% of the market based on data collected solely from IE users.
Note that I singled out "Who has WebGL". I said nothing about the
If your intention for the data is to determine wether or not
WebGL is wide-spread enough for use in your app then yes, that
stat is going to be biased. If you've already made the choice to
use WebGL (as I would expect most people on this list have) then
it provides very valuable information about the capabilities
present within WebGL's install bases. That's incredibly valuable
information, and should be fairly accurately represented here.