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Re: [Public WebGL] OT: exception handling
On Fri, Apr 6, 2012 at 11:31 PM, Gregg Tavares (勤) <email@example.com>
I did document it in the WebGL wiki
Also many of the samples at
All of these implement what I'd term the "reset pattern". Basically: contextLost -> restart everything. That's one of the easier things to do and it works really great for things that do virtually nothing in terms of state and interactivity.