[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Public WebGL] OT: exception handling
On Fri, Apr 6, 2012 at 11:31 PM, Gregg Tavares (勤) <firstname.lastname@example.org>
I did document it in the WebGL wiki
Also many of the samples at
All of these implement what I'd term the "reset pattern". Basically: contextLost -> restart everything. That's one of the easier things to do and it works really great for things that do virtually nothing in terms of state and interactivity.