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Re: [Public WebGL] OT: exception handling
On Fri, Apr 6, 2012 at 7:31 PM, Gregg Tavares (勤) <email@example.com> wrote:
Oh what? Someone did that.
That's an excellent start. But in order to really handle context lost, an entirely new application architecture has to be found which is not in any way RIIA or closure based. What is required on top of this manual, is how to actually combine the restrictions with working application code.