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Re: [Public WebGL] Requirements for bufferData don't make sense given the IDL
On Tue, Apr 3, 2012 at 8:17 AM, Boris Zbarsky <firstname.lastname@example.org>
That's great as history goes; it doesn't resolve the issue.
It's not history, it's current. Fixing nullable is still in progress, so I pointed you to the threads where it's taking place.