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Re: [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL
On Mon, Apr 2, 2012 at 7:26 PM, Boris Zbarsky <firstname.lastname@example.org>
But require copies in the process, no? That seems highly undesirable in this case.
I think removing the Float32Array overload will make passing JS Arrays
of Numbers and Float32Array objects work.
If it matters as an optimization, implementations could still create separate overloads for this as long as it's transparent to the user, right? The overload dispatch is "magic" either way, from the perspective of the JS developer.