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Re: [Public WebGL] Typo in IDL for framebufferTexture2D



Thanks for pointing this out. Fixed.

-Ken

On Sat, Mar 31, 2012 at 9:02 AM, Boris Zbarsky <bzbarsky@mit.edu> wrote:
>
> The IDL is:
>
>    void framebufferTexture2D(GLenum target, GLenum attachment,
>                              GLenum textarget,
>                              WebGLTexture texture?, GLint level);
>
> The '?' should be before "texture", not after it, I assume.
>
> -Boris
>
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