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Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic



I did actually have some behavioral questions while implementing the extension that I think may need to be clarified - I'll start another thread ;)

On Mon, Apr 2, 2012 at 5:34 AM, Benoit Jacob <bjacob@mozilla.com> wrote:



On Mon, Apr 2, 2012 at 2:13 PM, Benoit Jacob <bjacob@mozilla.com> wrote:
That could mean: watch out carefully for any draft extension that's getting popular, and try to move it to official status as soon as possible before it is too popular.
On that note, two questions:
- What's the status of angle-Direct3D support for anisotropic filtering?
http://code.google.com/p/angleproject/issues/detail?id=297 hasn't been updated so I assume it's still waiting for asomeone to write a patch.

- Do wee expect anisotropic filtering to change in the specification still? If not, do we need to wait for the angle Direct3D fix? If not, can we bump it up to ratified? If not, why not?
It seems like a good idea to wait for it being decently supported on Windows, before we ratify it, which means that I agree it should be blocked on the ANGLE patch (given that current WebGL browsers rely on ANGLE for rendering on Windows).

I don't see any other thing blocking it. This extension seems very small and non-controversial, it doesn't leave much room for bikeshed discussions.

Cheers,
Benoit