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Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic
On Mon, Apr 2, 2012 at 5:55 AM, James Robinson <email@example.com> wrote:
I think the group's attention would be better spent in attempting to educate authors as to what level of support various extensions will receive and not ask them to jump through useless prefixing hoops. Pick an extension name and either commit to supporting it or avoid exposing it to the general user population until it is ready. Adding a prefix doesn't provide any additional flexibility, it just adds overhead.
I don't like vendor extensions either. But there's two reasons why they're necessary:
- One vendor wants to do something the others do not yet want to do, and that vendor should not commit everybody else implicitly to his idea.
- Weather you're using a prefix or some gl.getExperimentalExtension really doesn't matter. s/experimental/<prefix>/g, at some point you will have a differentiating API entry point string, so vendor prefix is as good as any.