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Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic

On Mon, Apr 2, 2012 at 02:10, Brandon Jones <tojiro@gmail.com> wrote:
> It is not a strenuous thing to write extension fallback checks

Last but not least, it is very explicit.
The only way to get an extension object is through
context.getExtension() - which renders much less likely to forget a
check, say, compared to a direct function call to a new and/or
experimental API.


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