Public WebGL Archives: (date view) April 2012

Thread Index

April 01, 12

   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Cameron McCormack
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Glenn Maynard
   [Public WebGL] Swiftshader-webgl John Davis
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Benoit Jacob
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Glenn Maynard
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Cameron McCormack
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Benoit Jacob
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Glenn Maynard
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Glenn Maynard
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Boris Zbarsky
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Boris Zbarsky
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Benoit Jacob
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Brandon Jones
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Glenn Maynard
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Cedric Vivier
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Benoit Jacob
   [Public WebGL] Finding older versions of WebGL Conformance Suite Mark Callow
   Re: [Public WebGL] Swiftshader-webgl James Robinson
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic James Robinson
   [Public WebGL] License file for the webgl-debug.js Rehno Lindeque

April 02, 12

   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Florian Bösch
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Benoit Jacob
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Florian Bösch
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Benoit Jacob
   [Public WebGL] WebGL IDL includes overloads that are not allowed in WebIDL Boris Zbarsky
   [Public WebGL] Requirements for bufferData don't make sense given the IDL Boris Zbarsky
   [Public WebGL] WebGL IDL for uniform1fv is not valid WebIDL Boris Zbarsky
   [Public WebGL] Should WebGL's getSupportedExtensions return an array or a sequence? Boris Zbarsky
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Ben Vanik
   Re: [Public WebGL] Requirements for bufferData don't make sense given the IDL
   Re: [Public WebGL] Requirements for bufferData don't make sense given the IDL Boris Zbarsky
   Re: [Public WebGL] License file for the webgl-debug.js
   Re: [Public WebGL] License file for the webgl-debug.js Rehno Lindeque
   [Public WebGL] gl_FragDepth and the focus of WebGL dv
   Re: [Public WebGL] Vestigial module syntax in the IDL Kenneth Russell
   Re: [Public WebGL] Use of invalid type "unsigned byte" in the WebGL idl Kenneth Russell
   Re: [Public WebGL] Typo in IDL for framebufferTexture2D Kenneth Russell
   Re: [Public WebGL] Finding older versions of WebGL Conformance Suite Kenneth Russell
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Glenn Maynard
   Re: [Public WebGL] Requirements for bufferData don't make sense given the IDL Glenn Maynard
   Re: [Public WebGL] gl_FragDepth and the focus of WebGL Glenn Maynard
   [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL Cameron McCormack
   [Public WebGL] Re: Should WebGL's getSupportedExtensions return an array or a sequence? Cameron McCormack
   [Public WebGL] Is DEPTH_STENCIL support manditory? Jeff Gilbert
   Re: [Public WebGL] Is DEPTH_STENCIL support manditory? Glenn Maynard
   [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL Boris Zbarsky
   Re: [Public WebGL] IDL still includes "raises" clauses, which WebIDL doesn't have anymore Kenneth Russell
   [Public WebGL] hint(GENERATE_MIPMAP_HINT, *) never positively tested? Jeff Gilbert
   Re: [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL Glenn Maynard
   Re: [Public WebGL] WebGL IDL includes overloads that are not allowed in WebIDL Kenneth Russell
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Kenneth Russell
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Kenneth Russell
   Re: [Public WebGL] Is DEPTH_STENCIL support manditory? Benoit Jacob
   Re: [Public WebGL] Requirements for bufferData don't make sense given the IDL Tim Johansson

April 03, 12

   Re: [Public WebGL] gl_FragDepth and the focus of WebGL Florian Bösch
   Re: [Public WebGL] Vestigial module syntax in the IDL Boris Zbarsky
   Re: [Public WebGL] Requirements for bufferData don't make sense given the IDL Boris Zbarsky
   [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array Boris Zbarsky
   Re: [Public WebGL] IDL still includes "raises" clauses, which WebIDL doesn't have anymore Boris Zbarsky
   [Public WebGL] [Callback] is no longer used for interfaces in WebIDL Boris Zbarsky
   Re: [Public WebGL] hint(GENERATE_MIPMAP_HINT, *) never positively tested? Patrick Baggett
   Re: [Public WebGL] Requirements for bufferData don't make sense given the IDL Glenn Maynard
   Re: [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL Boris Zbarsky
   Re: [Public WebGL] WebGL IDL includes overloads that are not allowed in WebIDL Boris Zbarsky
   Re: [Public WebGL] Requirements for bufferData don't make sense given the IDL Boris Zbarsky
   Re: [Public WebGL] IDL still includes "raises" clauses, which WebIDL doesn't have anymore Kenneth Russell
   Re: [Public WebGL] Requirements for bufferData don't make sense given the IDL Kenneth Russell
   Re: [Public WebGL] Requirements for bufferData don't make sense given the IDL Boris Zbarsky
   Re: [Public WebGL] Requirements for bufferData don't make sense given the IDL Kenneth Russell
   Re: [Public WebGL] hint(GENERATE_MIPMAP_HINT, *) never positively tested? Kenneth Russell
   Re: [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array Kenneth Russell
   Re: [Public WebGL] [Callback] is no longer used for interfaces in WebIDL Kenneth Russell
   Re: [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array Boris Zbarsky
   Re: [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL Kenneth Russell
   Re: [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array Kenneth Russell
   Re: [Public WebGL] hint(GENERATE_MIPMAP_HINT, *) never positively tested? Jeff Gilbert
   Re: [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array Boris Zbarsky

April 04, 12

   [Public WebGL] What should getContextAttributes return after the context has been lost? Boris Zbarsky
   Re: [Public WebGL] What should getContextAttributes return after the context has been lost? Glenn Maynard
   Re: [Public WebGL] Standalone IDL has FloatArray where it probably means Float32Array Kenneth Russell
   Re: [Public WebGL] WebGL IDL includes overloads that are not allowed in WebIDL Kenneth Russell
   Re: [Public WebGL] Re: Should WebGL's getSupportedExtensions return an array or a sequence? Kenneth Russell
   Re: [Public WebGL] What should getContextAttributes return after the context has been lost? Kenneth Russell
   Re: [Public WebGL] Nullable changes in the spec Kenneth Russell
   Re: [Public WebGL] Nullable changes in the spec Kenneth Russell
   Re: [Public WebGL] What should getContextAttributes return after the context has been lost? Glenn Maynard
   [Public WebGL] "context creation parameters" Glenn Maynard
   Re: [Public WebGL] Null return values from create* Kenneth Russell
   Re: [Public WebGL] What should getContextAttributes return after the context has been lost? Kenneth Russell
   Re: [Public WebGL] Null return values from create* Glenn Maynard
   Re: [Public WebGL] What should getContextAttributes return after the context has been lost? Glenn Maynard
   Re: [Public WebGL] "context creation parameters" Kenneth Russell
   Re: [Public WebGL] Null return values from create* Kenneth Russell
   Re: [Public WebGL] Should texSubImage2D accept null like texImage2D does? Kenneth Russell
   Re: [Public WebGL] Null return values from create*
   Re: [Public WebGL] Null return values from create* Glenn Maynard
   Re: [Public WebGL] What should getContextAttributes return after the context has been lost? Boris Zbarsky

April 05, 12

   Re: [Public WebGL] Null return values from create* Kenneth Russell
   Re: [Public WebGL] Null return values from create* Kenneth Russell
   Re: [Public WebGL] Null return values from create*
   Re: [Public WebGL] Null return values from create* Kenneth Russell
   Re: [Public WebGL] Null return values from create* Glenn Maynard
   Re: [Public WebGL] Null return values from create*
   Re: [Public WebGL] Null return values from create*
   Re: [Public WebGL] Null return values from create* Glenn Maynard
   Re: [Public WebGL] Null return values from create*
   Re: [Public WebGL] Re: Should WebGL's getSupportedExtensions return an array or a sequence? Cameron McCormack
   Re: [Public WebGL] Null return values from create* Ben Vanik
   Re: [Public WebGL] Null return values from create* Boris Zbarsky
   Re: [Public WebGL] Null return values from create* Kenneth Russell
   Re: [Public WebGL] Null return values from create* Boris Zbarsky
   Re: [Public WebGL] Null return values from create* Kenneth Russell
   [Public WebGL] OT: exception handling Glenn Maynard

April 06, 12

   Re: [Public WebGL] OT: exception handling Florian Bösch
   Re: [Public WebGL] OT: exception handling Boris Zbarsky
   [Public WebGL] WebGL Stats Florian Bösch
   Re: [Public WebGL] OT: exception handling Florian Bösch
   Re: [Public WebGL] WebGL Stats Brandon Jones
   Re: [Public WebGL] OT: exception handling Benoit Jacob
   Re: [Public WebGL] OT: exception handling
   Re: [Public WebGL] OT: exception handling Florian Bösch
   Re: [Public WebGL] OT: exception handling
   Re: [Public WebGL] OT: exception handling Florian Bösch
   Re: [Public WebGL] OT: exception handling
   Re: [Public WebGL] OT: exception handling Florian Bösch
   Re: [Public WebGL] OT: exception handling Brandon Jones
   Re: [Public WebGL] WebGL Stats Tony Parisi
   Re: [Public WebGL] WebGL Stats Mo, Zhenyao
   Re: [Public WebGL] WebGL Stats Ben Vanik
   Re: [Public WebGL] OT: exception handling
   Re: [Public WebGL] OT: exception handling Florian Bösch
   Re: [Public WebGL] WebGL Stats Kenneth Russell
   Re: [Public WebGL] OT: exception handling Brandon Jones
   [Public WebGL] Webgl in xvfb? Nicolas Rannou
   Re: [Public WebGL] WebGL Stats Mo, Zhenyao
   Re: [Public WebGL] WebGL Stats Florian Bösch
   Re: [Public WebGL] WebGL Stats Mo, Zhenyao
   Re: [Public WebGL] OT: exception handling Glenn Maynard
   Re: [Public WebGL] OT: exception handling
   Re: [Public WebGL] OT: exception handling Florian Bösch
   Re: [Public WebGL] OT: exception handling
   Re: [Public WebGL] OT: exception handling Florian Bösch
   [Public WebGL] getSupportedExtensions + context loss Glenn Maynard

April 08, 12

   Re: [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL Cameron McCormack
   [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL Cameron McCormack
   [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL Cameron McCormack
   Re: [Public WebGL] OT: exception handling Mark Callow
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Cameron McCormack
   Re: [Public WebGL] WebGL Stats Mark Callow
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Boris Zbarsky
   Re: [Public WebGL] OT: exception handling Adam Goode
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Cameron McCormack
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Boris Zbarsky
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Cameron McCormack
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Boris Zbarsky
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Cameron McCormack
   Re: [Public WebGL] WebGL Stats Brandon Jones
   Re: [Public WebGL] WebGL Stats Mark Callow
   Re: [Public WebGL] WebGL Stats Brandon Jones

April 09, 12

   Re: [Public WebGL] WebGL Stats Florian Bösch
   Re: [Public WebGL] WebGL Stats stephen white
   Re: [Public WebGL] Null return values from create* Cameron McCormack
   Re: [Public WebGL] WebGL Stats Florian Bösch
   RE: [Public WebGL] WebGL Stats Kornmann, Ralf
   Re: [Public WebGL] WebGL Stats Benoit Jacob
   Re: [Public WebGL] WebGL Stats Florian Bösch
   [Public WebGL] unsubscribe youzier Fang
   [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL Boris Zbarsky
   Re: [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL Glenn Maynard
   Re: [Public WebGL] Re: WebGL IDL for uniform1fv is not valid WebIDL Kenneth Russell
   Re: [Public WebGL] Null return values from create* Kenneth Russell
   Re: [Public WebGL] Null return values from create* Glenn Maynard

April 12, 12

   [Public WebGL] Differing TypedArray#set behavior Stéphan Kochen
   Re: [Public WebGL] Null return values from create* Tim Johansson
   Re: [Public WebGL] Differing TypedArray#set behavior Boris Zbarsky
   Re: [Public WebGL] Differing TypedArray#set behavior Stéphan Kochen
   Re: [Public WebGL] Differing TypedArray#set behavior Oliver Hunt
   Re: [Public WebGL] Differing TypedArray#set behavior Boris Zbarsky
   Re: [Public WebGL] Differing TypedArray#set behavior Oliver Hunt
   Re: [Public WebGL] Differing TypedArray#set behavior Sigbjørn Finne
   Re: [Public WebGL] Differing TypedArray#set behavior Stéphan Kochen

April 13, 12

   Re: [Public WebGL] WebGL Stats Florian Bösch
   [Public WebGL] Chrome for android John Davis
   Re: [Public WebGL] Chrome for android Florian Bösch
   Re: [Public WebGL] Chrome for android Florian Bösch
   Re: [Public WebGL] Chrome for android Benoit Jacob
   Re: [Public WebGL] Differing TypedArray#set behavior Glenn Maynard
   Re: [Public WebGL] Chrome for android Giles Thomas
   [Public WebGL] Re: Chrome for android John Davis
   Re: [Public WebGL] Differing TypedArray#set behavior Oliver Hunt
   Re: [Public WebGL] Re: Chrome for android Ben Vanik
   Re: [Public WebGL] Re: Chrome for android Nicolas Kassis
   [Public WebGL] Your help needed: the search for a driver that passes all WebGL conformance tests Benoit Jacob
   Re: [Public WebGL] Null return values from create* Glenn Maynard
   Re: [Public WebGL] Null return values from create* Boris Zbarsky
   Re: [Public WebGL] Null return values from create* Kenneth Russell
   Re: [Public WebGL] Null return values from create* Glenn Maynard
   Re: [Public WebGL] Your help needed: the search for a driver that passes all WebGL conformance tests Benoit Jacob

April 14, 12

   Re: [Public WebGL] Differing TypedArray#set behavior Glenn Maynard
   Re: [Public WebGL] Differing TypedArray#set behavior Stéphan Kochen
   Re: [Public WebGL] Differing TypedArray#set behavior Glenn Maynard
   Re: [Public WebGL] Null return values from create*
   Re: [Public WebGL] Null return values from create* David Sheets
   Re: [Public WebGL] Null return values from create* Glenn Maynard

April 15, 12

   [Public WebGL] Improving "explicit context loss handling" Glenn Maynard
   [Public WebGL] createTextures vs. genTexture 2^32 limit Glenn Maynard
   [Public WebGL] Reason for not allowing generateMipmaps with compressed textures Brandon Jones
   [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences? Boris Zbarsky
   Re: [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences? Benoit Jacob
   Re: [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences? Boris Zbarsky
   Re: [Public WebGL] Reason for not allowing generateMipmaps with compressed textures Florian Bösch
   [Public WebGL] Return value for getAttachedShaders when a null program is passed in Boris Zbarsky
   Re: [Public WebGL] Return value for getAttachedShaders when a null program is passed in Glenn Maynard
   Re: [Public WebGL] Return value for getAttachedShaders when a null program is passed in Benoit Jacob
   Re: [Public WebGL] Return value for getAttachedShaders when a null program is passed in Glenn Maynard

April 16, 12

   Re: [Public WebGL] Reason for not allowing generateMipmaps with compressed textures Won Chun
   [Public WebGL] Non-binding context creation attributes, specifically 'stencil' Jeff Gilbert
   Re: [Public WebGL] Non-binding context creation attributes, specifically 'stencil' Glenn Maynard

April 17, 12

   Re: [Public WebGL] Your help needed: the search for a driver that passes all WebGL conformance tests Benoit Jacob
   Re: [Public WebGL] Non-binding context creation attributes, specifically 'stencil' Cedric Vivier
   [Public WebGL] getProgramInfoLog IDL and prose return type is inconsistent Boris Zbarsky
   [Public WebGL] Not clear what getProgramParameter should do if the passed-in pname is not on the whitelist Boris Zbarsky
   Re: [Public WebGL] Not clear what getProgramParameter should do if the passed-in pname is not on the whitelist Florian Bösch
   Re: [Public WebGL] Differing TypedArray#set behavior Kenneth Russell
   Re: [Public WebGL] Differing TypedArray#set behavior Glenn Maynard
   Re: [Public WebGL] Non-binding context creation attributes, specifically 'stencil' Mark Callow
   [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES? Boris Zbarsky
   [Public WebGL] Why does the set of pname arguments for which the behavior of getProgramParameter is defined not match GL ES? Boris Zbarsky
   Re: [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES? Glenn Maynard
   Re: [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES? Boris Zbarsky
   Re: [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES? Glenn Maynard
   Re: [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES? Boris Zbarsky

April 18, 12

   Re: [Public WebGL] Why does the set of pname arguments for which the behavior of getProgramParameter is defined not match GL ES? Cedric Vivier
   [Public WebGL] conformance tests update: do-loop and while-loop related Mo, Zhenyao
   Re: [Public WebGL] Why does the set of pname arguments for which the behavior of getProgramParameter is defined not match GL ES? Kenneth Russell
   [Public WebGL] Non-passable 1.0.1 conformance test: relying on canvas2D drawImage to not do colorspace conversion Benoit Jacob
   Re: [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES?
   Re: [Public WebGL] Non-passable 1.0.1 conformance test: relying on canvas2D drawImage to not do colorspace conversion Kenneth Russell
   Re: [Public WebGL] conformance tests update: do-loop and while-loop related Kenneth Russell
   Re: [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES? Glenn Maynard
   Re: [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES? Kenneth Russell
   Re: [Public WebGL] Why does the set of pname arguments for which the behavior of getProgramParameter is defined not match GL ES? Kenneth Russell

April 19, 12

   Re: [Public WebGL] Non-passable 1.0.1 conformance test: relying on canvas2D drawImage to not do colorspace conversion Benoit Jacob
   Re: [Public WebGL] Why does the set of pname arguments for which the behavior of getShaderParameter is defined not match GL ES? Benoit Jacob
   [Public WebGL] Proposal: adjust tolerances of two GLSL function tests in 1.0.1 Kenneth Russell

April 20, 12

   [Public WebGL] Spec for readPixels is needlessly confusing Boris Zbarsky
   [Public WebGL] readPixels overloads? Boris Zbarsky
   Re: [Public WebGL] readPixels overloads? Glenn Maynard
   Re: [Public WebGL] readPixels overloads? Boris Zbarsky

April 21, 12

   [Public WebGL] Can getSupportedExtensions return null? Boris Zbarsky

April 22, 12

   Re: [Public WebGL] Can getSupportedExtensions return null? Cedric Vivier
   [Public WebGL] ogles preprocessor conformance test disambiguated factoring David Sheets
   [Public WebGL] Re: ogles preprocessor conformance test disambiguated factoring David Sheets
   [Public WebGL] getParameter says to use a non-existent "int" type for UNPACK_ALIGNMENT Boris Zbarsky

April 23, 12

   [Public WebGL] possible non-passable test: program-test.html requires program state to be left untouched by a failed link Benoit Jacob
   Re: [Public WebGL] possible non-passable test: program-test.html requires program state to be left untouched by a failed link
   [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Benoit Jacob
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Boris Zbarsky
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Benoit Jacob
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Boris Zbarsky
   [Public WebGL] Re: Proposal: adjust tolerances of two GLSL function tests in 1.0.1 Kenneth Russell
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Benoit Jacob
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Benoit Jacob
   Re: [Public WebGL] createTextures vs. genTexture 2^32 limit Kenneth Russell
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets
   [Public WebGL] Uniform Default Values conformance test
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Boris Zbarsky
   Re: [Public WebGL] Uniform Default Values conformance test Benoit Jacob
   Re: [Public WebGL] Uniform Default Values conformance test Benoit Jacob

April 24, 12

   Re: [Public WebGL] Uniform Default Values conformance test Julian Adams
   Re: [Public WebGL] Re: ogles preprocessor conformance test disambiguated factoring Kenneth Russell
   Re: [Public WebGL] Re: ogles preprocessor conformance test disambiguated factoring David Sheets
   Re: [Public WebGL] Re: ogles preprocessor conformance test disambiguated factoring Kenneth Russell

April 25, 12

   [Public WebGL] conformance/context/constants.html test tests for a SHADER_COMPILER constant that's not in the spec Boris Zbarsky

April 26, 12

   [Public WebGL] Advanced features and the chicken/egg problem Florian Bösch
   Re: [Public WebGL] Advanced features and the chicken/egg problem Benoit Jacob
   Re: [Public WebGL] Advanced features and the chicken/egg problem Florian Bösch
   Re: [Public WebGL] Advanced features and the chicken/egg problem Florian Bösch
   Re: [Public WebGL] Can getSupportedExtensions return null? Kenneth Russell
   Re: [Public WebGL] getSupportedExtensions + context loss Kenneth Russell
   Re: [Public WebGL] Can getSupportedExtensions return null? Cedric Vivier
   Re: [Public WebGL] Improving "explicit context loss handling" Kenneth Russell
   Re: [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences? Kenneth Russell
   Re: [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences? Kenneth Russell
   Re: [Public WebGL] getProgramInfoLog IDL and prose return type is inconsistent Kenneth Russell
   Re: [Public WebGL] Should WebGLContextAttributes be a callback interface? Kenneth Russell
   Re: [Public WebGL] Improving "explicit context loss handling" Boris Zbarsky
   Re: [Public WebGL] Explicit unboxing for object identifiers Kenneth Russell
   Re: [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences? Boris Zbarsky
   Re: [Public WebGL] Explicit unboxing for object identifiers Kenneth Russell
   Re: [Public WebGL] Improving "explicit context loss handling" Kenneth Russell
   Re: [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences? Glenn Maynard
   Re: [Public WebGL] Explicit unboxing for object identifiers James Robinson

April 27, 12

   Re: [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences? Ilmari Heikkinen
   Re: [Public WebGL] Return value for getAttachedShaders when a null program is passed in Kenneth Russell
   Re: [Public WebGL] Return value for getAttachedShaders when a null program is passed in Boris Zbarsky
   Re: [Public WebGL] Not clear what getProgramParameter should do if the passed-in pname is not on the whitelist Kenneth Russell
   Re: [Public WebGL] Return value for getAttachedShaders when a null program is passed in Kenneth Russell
   Re: [Public WebGL] Return value for getAttachedShaders when a null program is passed in Benoit Jacob
   Re: [Public WebGL] Spec for readPixels is needlessly confusing Kenneth Russell
   Re: [Public WebGL] getParameter says to use a non-existent "int" type for UNPACK_ALIGNMENT Kenneth Russell
   Re: [Public WebGL] conformance/context/constants.html test tests for a SHADER_COMPILER constant that's not in the spec Kenneth Russell
   Re: [Public WebGL] Should the non-typed-array overloads of uniform*v and vertextAttrib*v be IDL arrays or IDL sequences? Kenneth Russell
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Kenneth Russell
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Boris Zbarsky
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Kenneth Russell
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Boris Zbarsky
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Kenneth Russell
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Kenneth Russell
   Re: [Public WebGL] Non-binding context creation attributes, specifically 'stencil' Kenneth Russell
   Re: [Public WebGL] questions about vertexAttribPointer / getVertexAttrib offsets Boris Zbarsky

April 29, 12

   [Public WebGL] Firefox 14 auto-loses WebGL contexts on memory pressure; can be manually triggered Benoit Jacob
   Re: [Public WebGL] Firefox 14 auto-loses WebGL contexts on memory pressure; can be manually triggered Mark Callow
   Re: [Public WebGL] Firefox 14 auto-loses WebGL contexts on memory pressure; can be manually triggered Benoit Jacob

April 30, 12

   Re: [Public WebGL] conformance/context/constants.html test tests for a SHADER_COMPILER constant that's not in the spec Kenneth Russell
   Re: [Public WebGL] Non-binding context creation attributes, specifically 'stencil' Mo, Zhenyao