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Re: [Public WebGL] bindFrameBuffer doesn't seem to define behavior when target is not a FRAMEBUFFER

On Sat, Mar 31, 2012 at 14:54, Boris Zbarsky <bzbarsky@mit.edu> wrote:
> What should happen when target is not a FRAMEBUFFER?  An exception?  (If so
> which one?) Silently doing nothing?
> This needs to be defined...

It is defined in the referenced OpenGL ES 2.0 specification §4.4.3 :
"INVALID_ENUM is generated if target is not FRAMEBUFFER"

We do not duplicate all of ES specification for each and every
function, hence the references.


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