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RE: [Public WebGL] Adobe to tax 3D flash games

Hi Everyone,


I just wanted to bring to everyone’s attention that the BlackBerry WebKit browser fully supports the WebGL spec on PlayBook and for BlackBerry 10 when it launches later this year. We are also supporting developers who develop applications using WebGL on our platform. Please check out this post on our development blog for more details - http://devblog.blackberry.com/2012/03/download-tunneltilt/ .


Hopefully this isn’t too shameless of a plug J




Dustin Malik
Sr. Application Development Consultant – Developer Relations

Research In Motion Limited

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From: owner-public_webgl@khronos.org [mailto:owner-public_webgl@khronos.org] On Behalf Of Kornmann, Ralf
Sent: Wednesday, March 28, 2012 11:31 AM
To: Florian Bösch; remi@acm.org
Cc: Public Webgl
Subject: RE: [Public WebGL] Adobe to tax 3D flash games


But still no WebGL in mobile Safari and only very limited support on Android. So I am still at 30% on iOS.


Beside of this the 9% for Flash are only in the case you have used some kind of cross compiler.



From: owner-public_webgl@khronos.org [mailto:owner-public_webgl@khronos.org] On Behalf Of Florian Bösch
Sent: Wednesday, March 28, 2012 17:17 PM
To: remi@acm.org
Cc: Public Webgl
Subject: Re: [Public WebGL] Adobe to tax 3D flash games


On Wed, Mar 28, 2012 at 4:41 PM, Rémi Arnaud <remi@acm.org> wrote:



iOS: custom built device ecosystem + iOS only runtime environment + app-store + dev tool = 30% of your revenue

Adobe: desktop operating system only runtime environment + dev tool = 9% of your revenue

WebGL: self publishing | a variety of app stores + cross operating system (mobiles+desktops) runtime environment + "dev tool" = 0% of your revenue


Thank you Adobe :)

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