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RE: [Public WebGL] Adobe to tax 3D flash games

But still no WebGL in mobile Safari and only very limited support on Android. So I am still at 30% on iOS.


Beside of this the 9% for Flash are only in the case you have used some kind of cross compiler.



From: owner-public_webgl@khronos.org [mailto:owner-public_webgl@khronos.org] On Behalf Of Florian Bösch
Sent: Wednesday, March 28, 2012 17:17 PM
To: remi@acm.org
Cc: Public Webgl
Subject: Re: [Public WebGL] Adobe to tax 3D flash games


On Wed, Mar 28, 2012 at 4:41 PM, Rémi Arnaud <remi@acm.org> wrote:



iOS: custom built device ecosystem + iOS only runtime environment + app-store + dev tool = 30% of your revenue

Adobe: desktop operating system only runtime environment + dev tool = 9% of your revenue

WebGL: self publishing | a variety of app stores + cross operating system (mobiles+desktops) runtime environment + "dev tool" = 0% of your revenue


Thank you Adobe :)