But still no WebGL in mobile Safari and only very limited support on Android. So I am still at 30% on iOS.
Beside of this the 9% for Flash are only in the case you have used some kind of cross compiler.
On Wed, Mar 28, 2012 at 4:41 PM, Rémi Arnaud <firstname.lastname@example.org> wrote:
iOS: custom built device ecosystem + iOS only runtime environment + app-store + dev tool = 30% of your revenue
Adobe: desktop operating system only runtime environment + dev tool = 9% of your revenue
WebGL: self publishing | a variety of app stores + cross operating system (mobiles+desktops) runtime environment + "dev tool" = 0% of your revenue
Thank you Adobe :)