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[Public WebGL] Re: Angle
So, can we get google to fund transgaming to add directx warp to angle? ;)
On Tuesday, March 13, 2012, Cedric Vivier <firstname.lastname@example.org> wrote:
> On Tue, Mar 13, 2012 at 18:42, John Davis <email@example.com> wrote:
>> wow, I wouldn't have expected win7 success rates to be so low. looks like
>> adding warp to angle might be worth the effort.
> I'm also a bit surprised.
> Benoit, do you think we could add a Telemetry probe to our WebGL
> initialization in order to avoid any crash-stats bias?
> It seems we currently have a probe measuring attempted usage of WebGL
> (Telemetry::CANVAS_WEBGL_USED) but no info on the success/failure of
> the attempted usage.